08-06-2019, 01:51 PM
Not sure if that title is what this should be called, but I have animated geometry that was then arrayed around a sphere via Position Object, and the particle instances inherit the original animation.
Everything is working except that I get these weird rotation pops on some of the particle instances. There is very little animated in the scene (just the "legs" of the original geometry) and yet I am getting theses random instances that have rotation jumps and I cant seem to find the culprit.
Could be a bug, but probably overlooking something.
Would be great if you could take a look, thanks.
sam
Everything is working except that I get these weird rotation pops on some of the particle instances. There is very little animated in the scene (just the "legs" of the original geometry) and yet I am getting theses random instances that have rotation jumps and I cant seem to find the culprit.
Could be a bug, but probably overlooking something.
Would be great if you could take a look, thanks.
sam