04-03-2019, 03:04 PM
Hi,
The fragmented look of the particles is mostly due to implicit normals being used...this is on the todo list to fix.
As for your second text...that is strange, yes. Fractured particles should inherit the velocity of their parent. The fracturing happening after the particle hits the ground is expected when the time step is set to 1 (default). That's because the PhysX step happens after all operators are computed. So the voronoi fracture operator isn't told that anything collided until the next time step, so at the end of the first time step after the sphere collided, the fracture doesn't occur yet. You can try to remedy this visually by setting your tyFlow time steps to (1/2) instead of (1 frame) in the modifier panel.
The fragmented look of the particles is mostly due to implicit normals being used...this is on the todo list to fix.
As for your second text...that is strange, yes. Fractured particles should inherit the velocity of their parent. The fracturing happening after the particle hits the ground is expected when the time step is set to 1 (default). That's because the PhysX step happens after all operators are computed. So the voronoi fracture operator isn't told that anything collided until the next time step, so at the end of the first time step after the sphere collided, the fracture doesn't occur yet. You can try to remedy this visually by setting your tyFlow time steps to (1/2) instead of (1 frame) in the modifier panel.