tySpline generation possible just by IDs?
#1
Hi!

Is there a way to create a tySpline whose spline segments where created accuratly from particle to particle, just by connecting the particles as spline vertices in sortation of their IDs?

F.E.:

Spline segment 1 is created from particle with ID 1 to particle with ID 2, the second segment between ID 2 and ID 3 ... and so on.
No need for any distance values or neighbour counts.

Thank you!
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tySpline generation possible just by IDs? - by TubeSmokeGuy - 08-07-2019, 12:07 PM

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