08-08-2019, 06:21 AM
Another way to achiev that is to use a wind force with zero strenght for the wind, but with a specified value for the turbulence only.
Another way is to create a plane or any other geometry object and apply a standard 3dsmax noise modifier to it. Then pick this object as position object for your particles or you can directly use the surface birth operator.
Now the particles whobble along the noise the noise-modifier applys to the object. When you hide the geo object it looks like the particles do that movement by their own.
Another way is, that Tyson just adds a simple noise operator, to protect his customers from having to make annoying workarounds :p.
Another way is to create a plane or any other geometry object and apply a standard 3dsmax noise modifier to it. Then pick this object as position object for your particles or you can directly use the surface birth operator.
Now the particles whobble along the noise the noise-modifier applys to the object. When you hide the geo object it looks like the particles do that movement by their own.
Another way is, that Tyson just adds a simple noise operator, to protect his customers from having to make annoying workarounds :p.