PhysX simulation, lock position of single bone of an actor
#3
(08-11-2019, 03:45 PM)tyFlow Wrote: You can use the tyActor property window to assign a simulation group to the bone objects of your choosing in the scene. The assigned properties from that window will transfer to the corresponding actor rig particles.

From there, you can use a Property Test to test for that group on the corresponding rig particles. and send the matching particle to another event, where you can use a PhysX Bind operator (with "world" checked) to pin it in space.

You, sir, have made my weekend! It worked! 

I didn't know you could assign simulation groups per bone. This opens up sooo many possibilities with characters!!!


[Image: N232Fbx.png]

Thank you so so much!!
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RE: PhysX simulation, lock position of single bone of an actor - by ellukazorosa - 08-11-2019, 04:02 PM

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