08-14-2019, 06:59 AM
(This post was last modified: 08-14-2019, 06:59 AM by TubeSmokeGuy.)
In my opinion tyFlow is very mighty and offers a wide range of solutions for many usecases, even such where it maybe not was intentionally made for. There is so much potential! From my point of view it would be a pity if it were not used or accessible.
My thought was something like that you can build a whole procedural, dynamic world or scene based on tyFlow particle arrangements. You setup some nodes / operators /events for building it dynamically and after that it should stay for a while in that specific state without the need of continious calulations and at some later point you let the flow going further to modify that scene/world by doing some (tyFlow)-magic.
To keep it flexible and dynamic it would be nice if it would work directly with one live flow, without managing a bunch of caches, copy flows or doing workarrounds.
It just needs an option for setting up calculation ranges, so that it doesn't calculate all over the time and affect the performance.
Like a car. When you want to drive, you let the engine run. When you park it somewhere, you turn it off for the parking duration. After you come back and want to drive further you start the eninge again. So you save fuel, spare the wear parts and keep up the viewport / workstation performance.
My thought was something like that you can build a whole procedural, dynamic world or scene based on tyFlow particle arrangements. You setup some nodes / operators /events for building it dynamically and after that it should stay for a while in that specific state without the need of continious calulations and at some later point you let the flow going further to modify that scene/world by doing some (tyFlow)-magic.
To keep it flexible and dynamic it would be nice if it would work directly with one live flow, without managing a bunch of caches, copy flows or doing workarrounds.
It just needs an option for setting up calculation ranges, so that it doesn't calculate all over the time and affect the performance.
Like a car. When you want to drive, you let the engine run. When you park it somewhere, you turn it off for the parking duration. After you come back and want to drive further you start the eninge again. So you save fuel, spare the wear parts and keep up the viewport / workstation performance.