Phoenix fluid particles to meshes to pushing objects around
#1
Hi! New user and just getting into Tyflow and man it's sweet! Forgive my lack of prior knowledge but hoping someone can point me in the right direction here for an efficient setup as I've scoured all the tutes and forums I could find for this exact setup and haven't had much luck.

I have a small test scene with Phoenix water flowing around inside a box.

1.) I'm using Birth flow/Flow update with physx shape and collision on the Phoenix particles to turn them to meshes
2.) And have one box birthed as a particle, also with physx shape and collision

[Image: HCV8DYe.png]

[Image: C7Ii2i5.png]


I am getting the intended effect of the box being pushed around by the particles. But man, this is heavy to the point of being impossible to prototype with. After about frame 20 when the interaction occurs, the simming is taking forever on a beast of a threadripper machine here with gtx1080 and 128gb ram.

So my question is, am I doing this the completely wrong way? Is there a better more efficient setup to achieve the same thing? This test is following through to a project where an entire living room gets flooded and its filled with appliances, furniture and props so its going to get heavy and crazy fast.

I really appreciate any guidance  Smile

(Max file attached)


Attached Files
.zip   Phoenix_Tyflow.zip (Size: 277.28 KB / Downloads: 296)
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Messages In This Thread
Phoenix fluid particles to meshes to pushing objects around - by kysterama - 08-15-2019, 11:57 PM

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