Phoenix fluid particles to meshes to pushing objects around
#2
I haven't experimented with rigidbody-fluid interactions in tyFlow myself, and it's undoubtedly going to run slow using your current setup. The manageable number of active rigidbodies in PhysX tends to cap out at around 10-25k, depending on your machine...with any more higher than that being very slow to work with.

However, perhaps you can achieve the effect without all the PhysX rigidbodies being activated, and maybe only make them non-kinematic when they're close to the rigidbodies you want to push around with the fluid. I found this video posted a while ago by someone using Particle Flow...all the same concepts can transfer to tyFlow so it might be worth giving a try:

https://vimeo.com/259307883
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RE: Phoenix fluid particles to meshes to pushing objects around - by tyFlow - 08-16-2019, 02:32 AM

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