08-16-2019, 02:39 AM
Because I haven't yet implemented solid (vert-poly and edge-edge) collision detection for cloth, doing cloth sims for characters is a bit of a wild west scenario at the moment where it's just you, the Cloth operator, the Particle Physics operator, low sim substeps and high bind solver substeps left to figure things out Once I get proper surface collisions into the cloth solver, cloth sims should become much more intuitive and less finicky.
I'm gone for the next week so I can't look at your file until then. Good luck!
I'm gone for the next week so I can't look at your file until then. Good luck!