multiply speed by velocity controls for vrmesh/alembic
#2
Main issue with the Shape operator is that if you turn mesh speed interpolation on and have speeds of less than 1.0, RAM usage can explode due to the way it works internally. I'd rather improve the actor material assignment capabilities of tyFlow, than add features to the Shape operator that will make people more inclined to use it for these types of scenarios.
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RE: multiply speed by velocity controls for vrmesh/alembic - by tyFlow - 08-20-2019, 02:33 AM

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