Coth>PhysX>Cloth + Tearing?
#2
Setup normally using a Cloth Bind operator and set the binding strengths to 0. Then add PhysX binds on top. The PhysX binds will control the particles, and the Cloth Bind operator will control the tearing.
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Coth>PhysX>Cloth + Tearing? - by mitchfx - 08-21-2019, 07:26 PM
RE: Coth>PhysX>Cloth + Tearing? - by tyFlow - 08-21-2019, 07:36 PM

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