Retiming Issue
#1
Hey there,

first time doing some extreme retiming (simple physx explosion) and wondering how to do it properly...

I´ve already upped the steps per frame to 1/32, but I still get a bit wonky interpolations on the very slow retiming part. Spin looks ok, but positional changes seem to ease in /out between the simulated positions.

I realize that I might be reaching the limits of how much I can retime a simulation, just wondering what those limits are and how I could work my way around it (and if using more steps per frame is actually helping the retiming at all or just adding to my simulation time...Smile

Using the latest version (16043).
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Messages In This Thread
Retiming Issue - by insertmesh - 08-23-2019, 03:09 PM
RE: Retiming Issue - by tyFlow - 08-23-2019, 03:23 PM
RE: Retiming Issue - by insertmesh - 09-02-2019, 07:53 AM

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