08-27-2019, 02:23 PM
I don't understand your first question....what issue are you having with pouring the balls and having them roll?
As for your second screenshot....you don't need the Position Icon in that case since Birth Voxels adjusts particle positions itself. You do need both shape operators. Shape defines which mesh each particle will get, and PhysX Shape defines the rigidbody hull that will be applied to the mesh for PhysX calculations.
As for your second screenshot....you don't need the Position Icon in that case since Birth Voxels adjusts particle positions itself. You do need both shape operators. Shape defines which mesh each particle will get, and PhysX Shape defines the rigidbody hull that will be applied to the mesh for PhysX calculations.