04-03-2019, 05:42 PM
Hey mate, thanks a lot.
The only thing we need now is default 50% viewport particle, like Pflow have.
HA! Got ya!
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I am playing with find target operator. Do you have any tips?
I am trying usual find target -> object bind, but on animated mesh.
Even when I make 1/32 substeps, still some particles are "chasing" the target mesh for a very long time.
I realized that the acceleration is actually "time to settle", and when I increased it, it settles faster, but still not enough.
Also, I have some wind and age test, before particle have "find target" in the next test, and usually, I try to match speed of the wind, with find target speed, so it's more natural.
Any tips on how to make transition from one event (wind) to next event (find target) as smooth as possible?
Cheers!
The only thing we need now is default 50% viewport particle, like Pflow have.
HA! Got ya!

----------------
I am playing with find target operator. Do you have any tips?
I am trying usual find target -> object bind, but on animated mesh.
Even when I make 1/32 substeps, still some particles are "chasing" the target mesh for a very long time.
I realized that the acceleration is actually "time to settle", and when I increased it, it settles faster, but still not enough.
Also, I have some wind and age test, before particle have "find target" in the next test, and usually, I try to match speed of the wind, with find target speed, so it's more natural.
Any tips on how to make transition from one event (wind) to next event (find target) as smooth as possible?
Cheers!