09-12-2019, 03:10 PM
Hey,
Currently Instance IDs only apply to VRay Instance particles. Actor skinned mesh particles are not treated as instances and thus the Instance ID settings will have no effect.
Unfortunately this is currently your only option, due to some limitations in the way max handles meshes internally. If you check the roadmap you can see that better actor material randomization is on the todo.
Currently Instance IDs only apply to VRay Instance particles. Actor skinned mesh particles are not treated as instances and thus the Instance ID settings will have no effect.
Quote:Do I need to need to combine all those materials into one mega multisub material and just keep track of the materials
Unfortunately this is currently your only option, due to some limitations in the way max handles meshes internally. If you check the roadmap you can see that better actor material randomization is on the todo.