09-14-2019, 08:32 AM
(09-13-2019, 07:39 PM)dv2000 Wrote: What will hold other parts of a house.
Thank you! .
Several ways you can do that.
- You can make "collision" test operator, and add in an object or deflector, that you will animate, to overlap with the parts of the house, that you want to crumble (in the next event).
- You can make animated noise map, going from black to white (at some parts), and test that texture to go to next event, where crumbling will happen.
What will hold other part of the houses?
Well, the whole idea is that you test parts of the house (by deflector/objects, or texture), and send them to new even, where you apply dynamics. That way, dynamics, will affect only "selected" parts, and the rest of the house will remain as it is.
So... something like this...
First event
Birth object
voronoi
collision - (to next event)
display - geometry
Second event:
PhysX shape
display - geometry