Voronoi - relative to particle volume - is this intentional?
#2
HI,
I'm running into this as well it's really bad when one has a large wall and say a one foot beam. I'm finding it hard to fracture the smaller scaled beams and even upping the points to a high value in the voronoi component helps but its not working well. Also there is misinformation on the help page where it says to use lower polygon geometry if you do that the fracture won't work.
I agree and hoping something can be done here
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RE: Voronoi - relative to particle volume - is this intentional? - by 3dsyn - 09-18-2019, 09:13 PM

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