09-23-2019, 01:01 AM
Use Birth Fluid and then move the particles to cell-like locations using the discretize operator. You can also use the Fuse operator to delete overlapping particles once they snap into place.
Or you can use Birth Voxels and then the Fluid Properties operator in combination with a Property Test operator to cull particles outside of cells with high velocity, etc.
There are a variety of different ways to do it.
Or you can use Birth Voxels and then the Fluid Properties operator in combination with a Property Test operator to cull particles outside of cells with high velocity, etc.
There are a variety of different ways to do it.