shape sequence - custom properties?
#2
At the bottom of the Shape operator is an option to assign shapes based on a custom property index. You can use that to control the order that the shapes are assigned to particles. For example, if you have 5 particles and 5 shapes, you can store their birth ID in a custom float channel with a Custom Property operator, then load that value into the Shape index settings in order to have them receive their shape in the order they're listed in the listbox.
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RE: shape sequence - custom properties? - by tyFlow - 09-30-2019, 03:20 PM

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