Currently the Surface Force operator does not offer a greyscale multiplier setting. I will make a note about that. In the meantime you can easily achieve the same result using the texmap sampling functions in the Script operator.
Speed multiply by texture map from surface
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Messages In This Thread |
Speed multiply by texture map from surface - by apratim_appie - 09-30-2019, 10:08 AM
RE: Speed multiply by texture map from surface - by tyFlow - 09-30-2019, 03:22 PM
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