Lego Explosion Look
#3
(09-23-2019, 01:01 AM)tyFlow Wrote: Use Birth Fluid and then move the particles to cell-like locations using the discretize operator. You can also use the Fuse operator to delete overlapping particles once they snap into place.

Or you can use Birth Voxels and then the Fluid Properties operator in combination with a Property Test operator to cull particles outside of cells with high velocity, etc.

There are a variety of different ways to do it.

Thank you for the reply. So let me rephrase, I have almost 0 knowledge of 3ds max. I just follow tutorials and have not created anything from scratch before. Any chance you can simply the instructions a little? I have no idea what it means right now.
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Messages In This Thread
Lego Explosion Look - by Thermal_Graphics - 09-20-2019, 06:41 PM
RE: Lego Explosion Look - by tyFlow - 09-23-2019, 01:01 AM
RE: Lego Explosion Look - by Thermal_Graphics - 09-30-2019, 07:45 PM
RE: Lego Explosion Look - by tyFlow - 09-30-2019, 07:49 PM
RE: Lego Explosion Look - by Thermal_Graphics - 09-30-2019, 07:52 PM

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