Cloth and spline geo in tyCache to inherit groups
#7
Well, ideally I´d just drop in a material node in the event and tyFlow would handle all particle and or face material ID switching automatically, if necessary.
Kind of like the attach poly operation in max works: You attach a couple of meshes with different materials and max automatically creates a mutlisubobject material with all the different materials and Ids assigned.

Alternatively, if thats not possible, yes, incrementing all mesh mat Ids would also work.
Although that might get confusing quickly.

What I´m trying with my current setup now is:
Use separate shapes with different materials assigned from the beginning and have the material changes animated via a blend material and synced via particle age.
In theory, if the animated shape options also consider material animation, it should work.
If it doesn´t I´ll have to think of an even more complicated setup, where I separate all materialID elements into different flows.
I´ll report back soon...Smile
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RE: Cloth and spline geo in tyCache to inherit groups - by insertmesh - 10-01-2019, 07:33 AM

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