04-03-2019, 09:43 PM
0mega: I've tried reproducing the crash with deformation moblur turned on in Redshift and have been unable to.
That said, in the next build that I'll be releasing soon, there are some further improvements which avoid threading race conditions in 3rd party renderers. I can't say for sure if that's what caused your crash, but if it is then it should not happen anymore.
That said, in the next build that I'll be releasing soon, there are some further improvements which avoid threading race conditions in 3rd party renderers. I can't say for sure if that's what caused your crash, but if it is then it should not happen anymore.