10-17-2019, 06:54 PM
(This post was last modified: 10-17-2019, 06:55 PM by tommygdawg.)
Hey, guys!
So, I'm having a larger overall problem. The actual scene is an arm exploding when it's hit with an object. I want the outside of it to explode away, reveal the inside, have that explode, etc. The problem is, as soon as objects are inside the arm, it just starts exploding. Setting it to mesh isn't usable since it seems to stop simulating physics at that point.
Any tips on how to move forward at this point?
Thank you!
So, I'm having a larger overall problem. The actual scene is an arm exploding when it's hit with an object. I want the outside of it to explode away, reveal the inside, have that explode, etc. The problem is, as soon as objects are inside the arm, it just starts exploding. Setting it to mesh isn't usable since it seems to stop simulating physics at that point.
Any tips on how to move forward at this point?
Thank you!