10-19-2019, 03:34 PM
If I understand you:
- I don't think you need PhysXcollision for particles themself (just add a box, and nothing else), particles should already collide to each other.
- go to both system to PhysX shape bottom option, and check "ignore start penetrations"
- Select Tyflow, go to the modify panel, and under the physics, disable gravity, and, if you want, ground plane.
... or maybe better approach would be:
Just move your PhysX shape and collision to a new event, and on the first event place ordinary collision operator, and pick up the box, connect it to second event where you have PhysX
That way, Particles that is not touched by box, won't have any PhysX, and will be perfectly still.
- I don't think you need PhysXcollision for particles themself (just add a box, and nothing else), particles should already collide to each other.
- go to both system to PhysX shape bottom option, and check "ignore start penetrations"
- Select Tyflow, go to the modify panel, and under the physics, disable gravity, and, if you want, ground plane.
... or maybe better approach would be:
Just move your PhysX shape and collision to a new event, and on the first event place ordinary collision operator, and pick up the box, connect it to second event where you have PhysX
That way, Particles that is not touched by box, won't have any PhysX, and will be perfectly still.