10-22-2019, 12:12 AM
Hi! Hope someone can shed some light on this issue I'm having
My scene has an alembic Phoenix ocean surface and Tyflow is handling the floating debris/props
I'm using object bind with snap to surface + 100% linear spring.
As soon as I add wind though, the props go above and below the water surface and seem to overide or lose the snap to surface binding influence resulting in hovering objects.
My first though was accuracy and Time Steps so set that at 1/8 but for some reason I have to set the wind to 8x the value to compensate and the problem still occurs.
Is there a way to keep the object bind and still get the props to move across the surface properly?
No Wind:
Tyflow_debris_No_Wind.mp4 (Size: 4.61 MB / Downloads: 20,839)
With Wind:
Tyflow_debris_With_Wind.mp4 (Size: 4.55 MB / Downloads: 291)
Thanks!
My scene has an alembic Phoenix ocean surface and Tyflow is handling the floating debris/props
I'm using object bind with snap to surface + 100% linear spring.
As soon as I add wind though, the props go above and below the water surface and seem to overide or lose the snap to surface binding influence resulting in hovering objects.
My first though was accuracy and Time Steps so set that at 1/8 but for some reason I have to set the wind to 8x the value to compensate and the problem still occurs.
Is there a way to keep the object bind and still get the props to move across the surface properly?
No Wind:
Tyflow_debris_No_Wind.mp4 (Size: 4.61 MB / Downloads: 20,839)
With Wind:
Tyflow_debris_With_Wind.mp4 (Size: 4.55 MB / Downloads: 291)
Thanks!