Particle visible
#2
I'm not quite sure I understand what you're trying to do, but I can add a proximity test to the Camera Cull operator, so it would work with any object, not just cameras. Currently it only has a camera frustum test.
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Messages In This Thread
Particle visible - by cgdvs - 10-22-2019, 02:34 AM
RE: Particle visible - by tyFlow - 10-22-2019, 03:48 AM
RE: Particle visible - by cgdvs - 10-22-2019, 10:27 AM

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