Thanks again!
Okay, have been running tests:
1st Issue - reducing x/y influence from the ocean mesh
- When set to Sticky (0% friction) neither Limiter or Slow affect the x/y at all.
- When set to spring both Slow and Limiter work as intended
- Suggestion: add x,y,z locks or percentages that work in sticky mode if that's possible.
For example I would love to just set sticky to z surface influence only. I still can't figure out how to achieve this in sticky mode.
2nd issue - Wind causing hovering props.
- I can only seem to 100% solve this in sticky mode.
Thanks for the Push Out operator suggestion, that replaced PhysX shape nicely for the collision issues.
But I'm as yet unable to reduce the x/y influence from the ocean surface in sticky mode.
Okay, have been running tests:
1st Issue - reducing x/y influence from the ocean mesh
- When set to Sticky (0% friction) neither Limiter or Slow affect the x/y at all.
- When set to spring both Slow and Limiter work as intended
- Suggestion: add x,y,z locks or percentages that work in sticky mode if that's possible.
For example I would love to just set sticky to z surface influence only. I still can't figure out how to achieve this in sticky mode.
2nd issue - Wind causing hovering props.
- I can only seem to 100% solve this in sticky mode.
Thanks for the Push Out operator suggestion, that replaced PhysX shape nicely for the collision issues.
But I'm as yet unable to reduce the x/y influence from the ocean surface in sticky mode.