Wind force reducing object bind influence
#6
Man I wish I could solve this.

I've been trying another approach to check z position against the ocean mesh and re-bind if above a certain threshold, but I feel like a monkey mashing buttons. Is this approach feasible using object bind and a surface test or am I barking up the wrong tree? I've tried so many different combinations with these operators but I can't get it working.

Trying to achieve:
Object bind props to ocean surface -> remove x/y influence but keep z movement from ocean mesh -> wind force objects along surface -> props stick to surface the whole time

Issues:
Sticky won't let me limit x/y from ocean = erratic and unusable props
And spring will let me limit x/y from ocean but won't let me use wind because props don't stick to surface over time.

So I'm either stuck with stationary props that look awesome, or moving props that look erratic and weird on x/y Sad
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Messages In This Thread
RE: Wind force reducing object bind influence - by kysterama - 10-23-2019, 12:19 AM

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