10-23-2019, 01:33 AM
Here's an example scene that might be helpful. It uses the techniques I mentioned above. I also added a Wobble operator to simulate a bit of rotational bobbing.
Also check that your water surface topology isn't changing over time (vert/face counts). That will cause issues.
Also check that your water surface topology isn't changing over time (vert/face counts). That will cause issues.