Wind force reducing object bind influence
#7
Here's an example scene that might be helpful. It uses the techniques I mentioned above. I also added a Wobble operator to simulate a bit of rotational bobbing.

Also check that your water surface topology isn't changing over time (vert/face counts). That will cause issues.


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.max   float_001.max (Size: 740 KB / Downloads: 337)
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RE: Wind force reducing object bind influence - by tyFlow - 10-23-2019, 01:33 AM

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