I did just notice the vert count from the alembic ocean surface does changes randomly over time, but only by 2 or 3 verts. like one face is appearing and disappearing somewhere at the edge maybe.
I did package up that Phoenix ocean surface in the zip link in my previous post if you're curious.
it's a smaller replica of my production scene and exhibits the issues I'm trying to solve.
I will try the tyConform to see if that makes a diference
Cheers!
EDIT-> Well tyconform seems to have inherently removed my entire x/y problem! This is very promising so far. Props are bobbing up and down in z only which is exactly what I'm after!
I did package up that Phoenix ocean surface in the zip link in my previous post if you're curious.
it's a smaller replica of my production scene and exhibits the issues I'm trying to solve.
I will try the tyConform to see if that makes a diference
Cheers!
EDIT-> Well tyconform seems to have inherently removed my entire x/y problem! This is very promising so far. Props are bobbing up and down in z only which is exactly what I'm after!