10-24-2019, 10:48 PM
Thank you for your explanation and fast reply!
Also I have small question about PhysX Bind in this scene. To achieve rock solid binding between fractured objects I have used Rigd(Joint) with very high Spring values, high time step like 1/16 and high PhysX Simulation/Pos It./Vel It. values. Is there more parameters that can influence movement between bindings? Or there is better way to achieve rock solid PhysX binding without high simulation values?
Also I have small question about PhysX Bind in this scene. To achieve rock solid binding between fractured objects I have used Rigd(Joint) with very high Spring values, high time step like 1/16 and high PhysX Simulation/Pos It./Vel It. values. Is there more parameters that can influence movement between bindings? Or there is better way to achieve rock solid PhysX binding without high simulation values?