TyCache broken UVW's
#5
Thank you for your explanation and fast reply!
Also I have small question about PhysX Bind in this scene. To achieve rock solid binding between fractured objects I have used Rigd(Joint) with very high Spring values, high time step like 1/16 and high PhysX Simulation/Pos It./Vel It. values. Is there more parameters that can influence movement between bindings? Or there is better way to achieve rock solid PhysX binding without high simulation values?
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Messages In This Thread
TyCache broken UVW's - by ThirdDimension - 10-24-2019, 08:44 PM
RE: TyCache broken UVW's - by tyFlow - 10-24-2019, 08:52 PM
RE: TyCache broken UVW's - by ThirdDimension - 10-24-2019, 10:14 PM
RE: TyCache broken UVW's - by tyFlow - 10-24-2019, 10:20 PM
RE: TyCache broken UVW's - by ThirdDimension - 10-24-2019, 10:48 PM
RE: TyCache broken UVW's - by tyFlow - 10-25-2019, 12:09 AM

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