10-25-2019, 10:46 PM
Right.. I can send the particles to new event with fracturing operators, without the need of using edit normal.
Other way also, replicating that with ty fracturing modifier and adding edit normal.
But my desired effect should be based on the object topology.
Other way also, replicating that with ty fracturing modifier and adding edit normal.
But my desired effect should be based on the object topology.