10-27-2019, 11:06 AM
(10-27-2019, 07:05 AM)tyFlow Wrote: * improved the tySplineMesher modifier with new controls, ability to deform any mesh along splines, etc
Awesome... just tested it.
If I can suggest one improvement:
It would be cool if we could have copies (or instances), of the same mesh on the same spline, with offset (distance) between them.
Like... 10 teapots driving on the spline, one after another.
Maybe it's there already, but I don't see it.

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And of course, a long waited voronoi improvement that brakes small chunks over the edges of previous voronoi.
However, just today I found out another way to do it.... will post tests soon.
Cheers and thanks.
