tySelect with mesh not behaving
#3
This should be fixed up in the next build...was related to floating point errors caused by the extremely small scale of your scene...I've migrated the surface intersection test code to use doubles instead of floats now for extra accuracy, and get expected results in your scene.
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Messages In This Thread
tySelect with mesh not behaving - by andylewisart - 11-15-2019, 09:45 PM
RE: tySelect with mesh not behaving - by tyFlow - 11-15-2019, 11:02 PM
RE: tySelect with mesh not behaving - by tyFlow - 11-16-2019, 04:36 AM

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