crowd, different animation on right and left turn
#1
Question 
Hi,

I'm working on crowd simulation of skiers along a slope. The final aim is to have skiers, following a spline (and bound on surface), and having different animation wether they turn right or left.
I could already detect what direction particles turn via a property test (spinZ) connected to the actor node (and only to this node, it didn't work in main event, particles seem not to have any spin).
Now my actor has a color change depending on its spin.
But I need to extend this to an "actor animation" node depending the direction of turn.

Naively I thought I could add an actor animation node after actor output, but it doesnt work.
I tried to use Custom Properties and get the values in the main event but it didn't work either.

Any idea? Thx

Screenshot and max file provided


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.max   TyFlowSkieurs_2017.max (Size: 872 KB / Downloads: 277)
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crowd, different animation on right and left turn - by Tjommas - 11-20-2019, 03:46 PM

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