Hi,
I'm working on crowd simulation of skiers along a slope. The final aim is to have skiers, following a spline (and bound on surface), and having different animation wether they turn right or left.
I could already detect what direction particles turn via a property test (spinZ) connected to the actor node (and only to this node, it didn't work in main event, particles seem not to have any spin).
Now my actor has a color change depending on its spin.
But I need to extend this to an "actor animation" node depending the direction of turn.
Naively I thought I could add an actor animation node after actor output, but it doesnt work.
I tried to use Custom Properties and get the values in the main event but it didn't work either.
Any idea? Thx
Screenshot and max file provided
I'm working on crowd simulation of skiers along a slope. The final aim is to have skiers, following a spline (and bound on surface), and having different animation wether they turn right or left.
I could already detect what direction particles turn via a property test (spinZ) connected to the actor node (and only to this node, it didn't work in main event, particles seem not to have any spin).
Now my actor has a color change depending on its spin.
But I need to extend this to an "actor animation" node depending the direction of turn.
Naively I thought I could add an actor animation node after actor output, but it doesnt work.
I tried to use Custom Properties and get the values in the main event but it didn't work either.
Any idea? Thx
Screenshot and max file provided