"Spread" operator
#3
The particle will determine the position of the particle based on the color of the texture. For example, after using the noise map, the position of the particle in the X, Y, and Z directions will change due to the color of the noise map.
For example, there is a gradient map. When used on the Z axis, the position of the particles in the Z-axis direction is arranged from high to low (I am not talking about scaling). Position animation can be generated according to the texture change.
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Messages In This Thread
"Spread" operator - by cgdvs - 11-21-2019, 02:23 AM
RE: "Spread" operator - by tyFlow - 11-21-2019, 03:49 AM
RE: "Spread" operator - by cgdvs - 11-21-2019, 11:53 PM
RE: "Spread" operator - by tyFlow - 11-22-2019, 03:52 PM

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