retimer & time step & time scale
#1
Hi. So i'm animating a sand impact from a foot, except i'm matching footage from a phantom filmed @ 800fps. Now i thought i'd be able to sim at 25 fps, then retime down to match the slowmo footage. However i'm getting some wierd interpolation as i guess it runs out of info to give me betweens that are smooth.  So the retimed particles look kinda unnatural. Can i get a smooth retime?

things i have tried:
*increasing the time step to 1/32. - this caused me to change force and gravity settings to acheive the same looking sim but i couldn't get it the same so i gave up.

*leaving the retimer off and trying the time scale spinner - this did nothing.

*retiming by frame not by speed - no difference.

Am i at the limitations of tyflow? It can't be max, as a quick setup with mass fx gives me the smooth retime i'm looking for. So i'm going for user error, in which case how do i get a good sim which enables a slow retime?
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Messages In This Thread
retimer & time step & time scale - by joe_coke - 11-29-2019, 03:29 PM
RE: retimer & time step & time scale - by tyFlow - 11-29-2019, 04:37 PM

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