Projectile keyframing and management tips?
#7
Have you looked into the Birth Burst operator? It can be used instead of keyframing emissions times.

From there, I'd suggest using the same flow for all ships, but using a unique Birth Burst operator within the flow for each ship. You can use Position Object operators set to "pivots (in order)" to have x emitted particles be located at the pivot point of x emitter objects in the scene. From there it's just a matter of setting your speed/rotation/etc.  

Attached is a scene file with a simple setup for you to study.


Attached Files
.max   turrets.max (Size: 756 KB / Downloads: 288)
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RE: Projectile keyframing and management tips? - by tyFlow - 12-03-2019, 07:51 AM

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