Hi Tyson!
I'm close to finnish but I have a couple of questions:
1- Can I tell tyflow not to render the bones of my skiiers? and keep render other hierarchical objects (helmet, goggles, skis...) ... Edit : OK I could do this with a transparent material but I still have some shadows
2- Since skinned mesh are not treated like other meshes, it won't inherit its material, and therefore, I can't randomize the material of my skiiers by particleID... Is there a simple method ?
Thanks a lot... a video soon if I can solve this.
I'm close to finnish but I have a couple of questions:
1- Can I tell tyflow not to render the bones of my skiiers? and keep render other hierarchical objects (helmet, goggles, skis...) ... Edit : OK I could do this with a transparent material but I still have some shadows
![Angry Angry](https://forum.tyflow.com/images/smilies/angry.png)
2- Since skinned mesh are not treated like other meshes, it won't inherit its material, and therefore, I can't randomize the material of my skiiers by particleID... Is there a simple method ?
Thanks a lot... a video soon if I can solve this.