Can you post the error you're receiving verbatim, as well as what version of max/VRay you're using? Perhaps the scene file as well. Also what kind of material have you put the tyBitmap inside?
tyBitmap should be compatible with any renderer...it's an exact clone of max's Bitmap texmap with the only changes being made to the way frames are interpreted by the image sequence sync method.
tyBitmap should be compatible with any renderer...it's an exact clone of max's Bitmap texmap with the only changes being made to the way frames are interpreted by the image sequence sync method.