12-10-2019, 12:58 PM
OK I got it... a simple Material ID (random) connected to the actor output, and a material (with randomization by mat ID) applied to the tyflow skinned mesh.
Then, I could get it done
I'm satisfied with the result
There are 3 kinds of skiiers (bad,medium and good skilled), the animations could be even better. Also, skiiers could be converted to ragdolls when they collide one to an another. But I'm stopping there because I won't have time to do more research and it would be useless for my purpose.
And I'm glad to share my work (textures, helmet and goggles not included).
Then, I could get it done

There are 3 kinds of skiiers (bad,medium and good skilled), the animations could be even better. Also, skiiers could be converted to ragdolls when they collide one to an another. But I'm stopping there because I won't have time to do more research and it would be useless for my purpose.
And I'm glad to share my work (textures, helmet and goggles not included).