crowd, different animation on right and left turn
#16
Quote:Can I tell tyflow not to render the bones of my skiiers? and keep render other hierarchical objects

Yes, you can filter them into another non-renderable event. Do this by setting appropriate properties on them that you use to filter them later using the tyActor Properties window, or if they are actual max bones, there is a specific Property Test available to test for them that you can use.

Quote: Since skinned mesh are not treated like other meshes, it won't inherit its material, and therefore, I can't randomize the material of my skiiers by particleID... Is there a simple method ?

Future tyFlow versions will have an improved workflow for this. In the meantime you have to duplicate your actor and do it all manually, then import multiple actors into your flow.
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RE: crowd, different animation on right and left turn - by tyFlow - 12-11-2019, 06:40 AM

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