otoy keeps promising to work with tyflow but mb still doesn't work. I wonder if you have to apply "octane geometry properties modifier". It's sued to fix bug with wrong mb direction when using 3ds max native particles
you do have to select ty flow events and go to octane properties and enable movable proxeis and mb including vertex mb. But i doubt it will work
(12-11-2019, 07:06 PM)spectrl Wrote:(12-06-2019, 09:17 PM)spectrl Wrote: To clarify, Does MoBlur and Displacement work together in with Vray 4 and Max 2020?
Trying to blow some rocks up, using vray displacement mod with 'use object material' to assign multi-sub object mat, and I would like to get the moblur in camera. Upgraded to vray 4 and finding that Max 2018 isn't working for this. I read that there is an issue with vray instances, so instead use triangle mesh. I haven't yet installed Max 2020, but wanted to verify before I do.
Any info on this? Am I missing a step?
you do have to select ty flow events and go to octane properties and enable movable proxeis and mb including vertex mb. But i doubt it will work