Using a bitmap seq as individual texture for each particle
#1
I am trying to create objects growing from a birth spline. Each object has its own texture/map. Rendering in VRay

Nor the objects nor the texture are animated. These objects are used as sprites (planes facing the camera) in the background of a scene.
I thought it would be convenient this creation process could automatically set set a map on each individual object extracting a bitmap from a sequence.
 

I have tried to use the Actor or Actor Animator to see if I could shuffle the frames or something. I could not use tyBitmap either.

The closest to get what I need is manually setting a different material (say about 10 to 20...) with a different map, and create a plane for each material, then use all planes as ref geometry with a shape operator. I can do it, but seems wrong.

Any suggestion would be great.
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Using a bitmap seq as individual texture for each particle - by Anderson - 12-20-2019, 11:18 AM

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