(01-20-2020, 05:07 PM)tyFlow Wrote: I don't understand your problem with the retimer....it's very simple to use. If you want it to loop, set a first and last keyframe and in the graph editor set the out of range types of the curve to loop. Couldn't be simpler.
Hi,
Example:
You have a watch with the minute arm made out of particles. They are animated so it takes eg. 250 frames for a complete revolution.
You want to animate this so that the minute arm rotates faster and faster and faster and faster. You need it to loop + adjust speed. Current solution only provides easy access to one of these, not both.
Solution 1:
Use the frame manipulation to make it loop, but then the speedup has to be keyframed. (You cant use out of range cycling any more -> a _lot_ of work and no flexibility)
Solution 2:
Use speed manipulation to speed it up, but then you have to actually simulate _all_ the revolutions before.
My Solution:
In my case i simulated 250 frames (the loop), copied the tyc files and renamed the numbering so that tyc001 > tyc251 etc. Ended up with 48000 files to get the necessary loops for my need.
Then i could use the speedup in the tycache to get the desired result.
Thanks for reply and an _insane_ piece of software!