Thanks for your reply,
Regarding the tyParticleSkin question, I'll try to better explain myself...
The problem I have only happens when an actor is made using the tyParticleSkin with a Max distance set pretty low (that's what I want in order to make the skinning looks better)
When I call back this actor in another flow only the "bones" particles found by the radius set in the tyParticleSkin modifier will be accessible. If the Max distance parameter is too low only a thin shell of particles will be used by the actor instead of a volume full of particles.
I tried a lot of workaround with no success...
I join a file to show you what I mean (notice the difference in the particle count between the two flows).
tyParticleSkin_pCount_max2018_0.16066.max (Size: 848 KB / Downloads: 259)
Regarding the tyParticleSkin question, I'll try to better explain myself...
The problem I have only happens when an actor is made using the tyParticleSkin with a Max distance set pretty low (that's what I want in order to make the skinning looks better)
When I call back this actor in another flow only the "bones" particles found by the radius set in the tyParticleSkin modifier will be accessible. If the Max distance parameter is too low only a thin shell of particles will be used by the actor instead of a volume full of particles.
I tried a lot of workaround with no success...
I join a file to show you what I mean (notice the difference in the particle count between the two flows).
tyParticleSkin_pCount_max2018_0.16066.max (Size: 848 KB / Downloads: 259)