Interpolate ticks / particles passing property tests
#2
">100" is dependent on your time step. If it's set to frame, the particles will be deleted at frame 101. If it's set to 1/2 frame, they'll be deleted at frame 100.5, etc.

Multi-pass rendering iterates over frame ticks, of which there are typically 160-200 per frame, depending on your framerate. So just because the timeline has reached frame 100.00384 doesn't mean the deletion event has also been reached, thus the particle will still be alive.
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RE: Interpolate ticks / particles passing property tests - by tyFlow - 01-29-2020, 05:19 PM

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