Using Tyflow as particle emitter for Phoenix FD fire sim
#5
(01-29-2020, 05:12 PM)d4rk3lf Wrote: I have worked with PhoenixFX, but not yet with Tyflow/Phoenix. 

You can try add a mesh operator, and uncheck "render only" to the specific events, and that way, the mesh will be "visible" to 3DS Max itself as any regular mesh object, so I assume you can spawn PhoenixFD from that mesh. 
Now, you might need to turn off "enable particle interface" this time... but I am not sure really. Smile

Thanks. I see the particles, the problem is that Phoenix only uses the particles generated by the "event 01" to create fire and ignores the other two.
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RE: Using Tyflow as particle emiter for Phoenix FD fire sim - by zoot - 01-29-2020, 06:34 PM

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