Distributed & Backburner Render Issue
#2
Caches should be going on a network share so you don't need to copy any files to local machines.

It's generally always a good idea to cache out any sims before rendering, so you know you are guaranteed identical results. It's no fun trying to figure out why one machine is rendering things differently, or whatever.

Regardless, you're probably getting different results because you haven't checked "strict determinism" in the Particle Bind settings of your tyFlow object. See the documentation for more info.
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RE: Distributed & Backburner Render Issue - by tyFlow - 01-30-2020, 04:50 PM

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